While cleaning up I came across a very old flash file. It might have been posted on flashzone.nl already, but since this was one of the few occasions I actually managed to compile a zipfile ready to be used by others, let’s put it online again.

The zip contains a very simple example on how to use fake threading inside flash. One of the advanages of doing this, is that you can execute massive amount of code inside a Thread, without making other animations look like cr*p. Without using threads, your animation will stutter when large blocks of code are executed.

This particular example uses a Thread class I used back in 2005. It is very much possible that I managed to debug it a bit since then, so use it as a proof of concept only :)

Download the zipfile (Use Save as…)