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I like loops. I like to ‘super size’ my loops too… Can’t help it. Just need lot’s of stuff figured out in every pass.
Problem is that i would like my loops to run without my end users being unable to use the beatiful (ahum, modest) interface i created for them because the swf player is too busy sorting out the loop.
So thinking about creating seperate threads for flash, i remembered somebody (ancient history) talking about emulating threads for flash. Since the source or article related to that wasn’t anywhere to be found, i tried creating my own…. and surprise… it seems to work!
It’s based on setInterval and can be downloaded here for the people interested in using it.
Drop a note with improvements/comments/etc.
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